Cairn: Is It Zooey?

When I was younger, I was obsessed with climbing things. In my neighborhood, I was always known as the kid that was willing to climb the biggest trees the farthest. When I got a little bit older, this turned into wanting to climb buildings. At night, when I was up with my insomnia, I used to find different buildings I could either climb from the outside, or break into to try and see if I could find access to the roof. There's just something about getting to the top of things that I always found enthralling. I think it's the distance you are from everything below you. Everything gets so small. You stop feeling like those things on the ground matter. They're just.. things.
Nowadays, my love of climbing has turned into a love of hiking. I really enjoy trails that cut through mountains, every step taking you further and further from the towns and cities and roads, and into a wild that slowly becomes more and more inhospitable the higher that you climb. I've had the of doing some really amazing peaks. From Mount Wilson in Red Rocks, to Guadalupe Peak, to Clouds Rest in Yosemite, all of those hikes were experiences that left me exhausted, sore, and also totally breathless.
But, I've never really done climb. I've always had such a fascination and respect for people that climb. I could never be the kind of person that climbs a cliff face with nothing but ropes and pitons and some chalk for good measure. requires heart and grit and determination far .
, sometimes I think about . That feeling of satisfaction that I felt getting to the top of some of the peaks that I have is incredible. What must it feel like to put your life on the line to climb gi your everything just to make it to the peak How small must the world then?
Cairn is a game made by The Game Bakers, released in January 2026, you take the role of Aava, a mountain climber. At the start of the game, she's already one of the best climbers in the world. But, she's still got one more goal in front of her. Kami, a mountain that nobody has ever been able to summit before. That's not to say that plenty haven't tried. Kami has been the final resting place of plenty of the best climbers before her. But Aava is a climber, through and through. She has no choice in the matterhe has to climb. , and so she. question it. It doesn't matter that people say it's impossible. It doesn't matter that everyone that's tried has failed. She needs to climb that mountain, because to not is to give up on everything she is.
This is how I feel about zoosexuality. I know, weird transition, but hear me out. I think about the goal of social acceptance for zoos in the same way that Aava feels about climbing the mountain. I'm told all the time, both by zoos and non zoos alike, that it's impossible. And I mean, yeahertainly not going to be easy. Maybe it really is impossible. But honestly, to me it doesn't really matter. All I know is that there's a part of me that's to try.
Cairn is an incredibly hard game. As it should be. Climbing a mountain n easy, but especially so when it's a mountain nobody has ever fully climbed before. And the mechanics of the game reflect this. You have to do more than just hold up and press a button. You have to plan out your route, pick your hand positions carefully, you have to be absolutely sure when you move forwards or you'll quickly find yourself falling. Thankfully, you've got pitons, little hunks of metal you can screw into the wall, to stop you from tumbling all the way down to the bottom. But, those take time and energy to set up, and have to be frequently moved as you ascend. So best case you lose precious time and energy as you fall to your last , worst case fall to your death.
ou've gotta do more than just climb though. Ascending the mountain takes days, if not weeks of time. You've gotta drink, eat, sleep, stay warm, watch your health, take care of your fingers. Climbing is about more than just going, it's about keeping yourself alive to be able to go. And that can be just as complicated as the climbing itself.
Similarly, just we're doing doesn't mean that . We've still gotta eat, drink, sleep, stay warm. We've got responsibilities, rent to pay. We've gotta be good friends and partners to the people we care about. We're not doing this full time, we've got jobs to work.
Cairn isn't just about making it to the top of the mountain, it's also a story about the kind of person that . Aava isn't normal. And not just in the way where she's able to fold her body into impossible positions occasionally to make it to that next hand-hold. She's also someone with no self-doubt. She to climb mountainshat's all she knows. Throughout the game you get messages left for you by people you knew down below. Your manager calls to ask for updates about your progress that he can give to the sponsors. Aava doesn't really care. She's not doing this for money. Aava also gets calls from her girlfriend Naomi. At first, these calls are a source of comfort. To some degree anyway. She calls to wish Aava happy birthday, and give her updates on life back at home. But Aava slowly starts to resent these messages, and equally, Naomi starts to grow confused as to why Aava needs to keep climbing.
This is where I think we have it easier than Aava. We might be trying to scale a mountain just as tall, but we n't alone in doing . Every single one of us a part of the journey, and we can all be the next handhold, the next push up, the next burst of energy that gets us over this ridge. We don't need to take on this battle . We can together.
There's a quote that Aava says towards the top of the mountain to another climber that's doubting himself. He asks her if she's scared of dying during the climb. She replies
"I was born on this mountain. There was nothing before, there will be nothing after."
This rings extra true for . We're born as zoosexuals. We ha no choice in whether or not we want to be on the mountain. All we can choose is how we deal with it.
ome peoplehey to somewhere safe and bunker down. To live the life they can live and be happy it. But leav the mountain. And the mountain . It's impossible to , no matter how hard you try.
, climbing t. ou climb the mountain for your whole life without missing a single stepever slipping onceyou ever even summit. t matter.
So what's the point then? Aava struggles with this question the whole game. She's asked by her girlfriend, by other climbers she meets, and towards the end she even asks it to herself. Her answer is one of frustration. She doesn't know why she climbs.
For me, however, I know why I climb. It's for the small moments. The inconsequential ones. When you finally crest the lip of a hard climb and see a beautiful lake that reflects the clouds, which are so low you feel like you can reach out and touch them. When you get to sit in a cave next to a fire, watching the stars more clearly than you could ever see them from the ground. Every time you fall, it feels miserable. But every time you get just one foot further than the last time, it feels euphoric. The peak might be the destination, but that doesn't mean that it's the only part of the journey that matters.
Being an activist sucks sometimes. It's hard, it takes up so much of your life, it adds so much stress on top of all the other stress that just comes from existing. But I've had the chance to sit in rooms with zoos and talk and laugh and share stories, and that's felt better than any times I've done the same with people. How good is it going to feel if we can actually start a national conversation around animal autonomy? Wouldn't that be incredible? To make the lives of animals everywhere better? I think that's worth climbing for. What if we could finally make society understand human animal relationships aren't innately harmful. I'd climb to try and achieve that goal too. And if we ever actually made it.. I don't know how to even describe how that would feel, but I know it's something I want more than anything.
Along the journey up Mount Kami, Aava encounters a number of bodies. Skeletons of the people who tried to climb before her and didn't make it. From them however, she finds food, resources, maps, tools. Things that help her push forwards just that little bit further. his is true for us too. Just because you choose to climb doesn't make it safe. People are going to die on the mountainWe've lost so many zoos in our journey. But, the people th help us mov forwards. We respect them by continuing to try.
This article is called Cairn: Is It Zooey. And I think the answer to that is definitively no. There's no reason to think Aava or any of the other characters are zoos. But, while playing this game I couldn't stop thinking about how much the game reflected my own feelings about what t we're all doing together. ame fel so personal to me. And maybe that's just because climbing is such a thing to analogize. But few games have connected me to the feeling of being a zoo in such a way that Cairn did.
It took me a lot of frustration and a lot of effort, but eventually I did make it to the top of the mountain in Cairn. And the journey was well worth it. But as I close the game and delete it from my hard drive, all I can think about is the mountain in front of me. I'm going to climb until I die, it's just who I am. And I hope that you all join me as well. ou don't have to spend your life climbing, but every time you push us forwards, we get just a little bit closer. And that's so important. Because this mountain is beatable, but it can't be alone.
Article written by Tarro (September 2026)
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Also please play this game if it sounds interesting, it's really good :)
